Wednesday, November 21, 2012

Beta setback - Android 4.1.1 maps

First post on the MonsterCache blog!  I've been working on the game for about 9 months now.  I've always thought it would be interesting at some point to blog about the process.  I thought that the Beta launch might be a good time to start.  I'll probably gradually fill in more details of the past 9 months as I write more.

As it turns out, we were JUST about to launch the beta when I hit a problem.  I was developing with Android 2.3.  Then I got a new phone a couple weeks ago and started testing with Android 4.x.  I found a minor issue with how I was doing local storage, fixed it, and all was good!  Then....here is the email I sent to Kent and Matt:

I was *SO* close to sending out the beta email last night.  I inactivated my old account, decided to do one last registration test, registered a new account and then I found a big problem.  On the Google Map, its occasionally showing two nets and two circles that are slightly offset, so it looks terrible.  Seems to do it about 1 out of every 4 times the map comes up.  It appears to be only on the new Android, still seems fine on my old phone. Sometimes the nets and maps stay on top of each other, so maybe I jut never noticed it last week, but I actually think it started with an Android update a few days ago.  

Anyway, I need to see if I can fix it, or hope that an Android update comes and fixes it.  Already banged my head against the desk for a couple hours last night but couldn't figure out what in the world is happening.  Could also be PhoneGap, so I'll try updating that next.  But probably won't be resolved until after Thanksgiving. :-(  Sorry.


And here are some screen shots of how the issue looks:



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