Learned a lot from watching our first beta user try the game for the first time. Here is what I observed and the changes that I need to make.
1) He initially tried to log in without registering, as if login form was registration form. So I thought:
a) move registration button above login form (Kent didn't like that idea)
b) login failure message should say, "have you registered?"
2) Then he didn't really read the registration success message and then tried to log in without going to his email., So:
a) Display different login error if their account is still pending
b) Change registration success message to yellow. Its now in green and he said he couldn't read it very well, which is maybe why he didn't really read it.
3) We could get rid of the whole email verification. Not sure I'm ready to do that yet though.
4) He found 3 monsters quickly. He advanced a level, but didn't know it, he didn't see message.. I was thinking maybe the level change message should go above the "yaay, you found one". And the badge could go below that, then monster. Most of time level and badge won't be there, so it will be just monster (Kent didn't like this much either, would like to do 3 separate pages with "There's more..." button. That is better, so I'll try that)
5) He didn't notice at one point that he'd found the monster and said a sound would be nice. That was on my future feature list anyway, so I added that.
Now on to iOS....!
No comments:
Post a Comment