Thursday, February 21, 2013

Submission to Apple app store

Finally got the app submitted to the Apple app store.  I'd hope to do it last weekend, but we weren't quite sure that the sounds were working on iPhone.  I was going to get my neighbors as a couple more iPhone testers, but couldn't coordinate our schedules.  Then it seemed like sound was working, so I went ahead and submitted it.  We really didn't have as much iPhone beta testing as we would have liked, but we did get it tested on a few different devices and OS's.  Comparing findings with testers, it seemed that the XCode iOS simulator was a good representation of the devices.  I was able to duplicate problems and I was able to switch devices to try different resolutions.  So I feel good about the submission.

We are now "Waiting for Review", which means we are in the review queue.  They had some stats in iTunes Connect that said that 90% of apps were reviewed in last 5 business days.  Not quite sure if that means the queue is 5 days long, or the whole process takes 5 business days.  I'm just hoping I'll hear something within 2 weeks.  Won't quite hit my hopeful March 1st launch, but close enough.  If I need to fix anything, I should still have time to fix it before.....

Planet Comicon!  Matt found us an event to be our first promotional event.  Looks great!  Cost for a table in Artist Alley is $150 for two days.  They hope to have 10,000 people, and it seems like comic enthusiasts might like our art and games in general, so hopefully its well worth it.  We may even try to sell some artwork to try to make up the money.

No comments:

Post a Comment