Friday, May 3, 2013

Game Sound Effects

We've all been thinking a lot lately about sounds for the game.  The first version of the game has two sounds -- a siren-like noise for catching a monster and a trumpet call for a new level.  One user gave us feedback that the siren is not a great sound if you're in a car, and we had to agree with that.

So Matt made a "Rawwwr" sound that is really good and we were planning to use instead.  We liked it so much, we thought "let's make more monster sounds"!  One per monster is quite a lot, but we started giving it a try.  Matt made some good sounds, but we couldn't really agree on what monsters they matched with.  It was seeming like it might be even more work than we already knew it would be.  So then we thought maybe we could make one sound per level, like a sound for trolls, a sound for vampires, etc.  Even that was tricky because monsters at other levels wouldn't have a consistent sound.  It would be weird if you hear some strange rodent noise when you catch a Vulture, or a bird noise when you catch a rabbit.

Now I think we're going to make a new musical sound for catching a monster and use the "Rawr" sound when the map appears, kinda like a "Hello", which is consistent with our web site.  That should be in our next version, which I hope to have ready in a couple weeks.

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