This past week, TechCrunch had an article about the Flappy Bird developer removing his app from the App Store. As a game developer, the whole Flappy Bird app story was very interesting. It was a simple-in-concept game that was very difficult to play. Apparently, people found this very addicting and it became the #1 free game in the App Store. It did have ads in it, and supposedly, at one point it was generating $50,000 of ad revenue a day. But the developer found that it was a lot of pressure to deal with the popularity, so he took it down, and a bunch of clones appeared in its place.
But anyway..... the article referred to some statistics found on a site called App Annie. I'd never heard of the site, but it compiles statistics about iOS applications. It does that for free for every app, including Monster Cache. It seems it can also do the same for the Play Store, but only if you sign up for an account and then tell them your Google Developer Console password. I'm not sure I'm comfortable with that, but I did already learn some interesting things from the free data about the iOS version.
At one point, the iOS version of Monster Cache was in the top 500 grossing Adventure and Family apps in the United States. And more recently, it was in the top 500 overall Adventure and Family app downloads in Ireland and the Czech Republic. Based on the dates, the United States grossing ranking came after we got the good response from the Kansas geocaching club, even though that was only about $60. The Ireland and Czech Republic rankings came after our international Facebook ad. (That ad cost $100 and brought in about 100 new users, so it cost about $1 / new user). I don't know where App Annie gets this ranking data, since gross revenue and specific # of downloads aren't publicly displayed in the App Store. But since TechCrunch references them, I'll believe it.
(Current # players on Legends Board: 202)
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