We definitely want to offer better value for higher amounts. My first idea was:
$3.99 - 100 coins
$5.99 - 300 coins
$7.99 - 500 coins
But now I think that is too high. With 100 coins, you can currently buy 13 nets (10 nets for 70 coins and then 3 single nets at 10 each). So that means $4/13 nets = 30 cents / net. That seems like quite a bit to charge. Especially since people have been easily getting 13 in a week or two at the start. So I'm thinking either 2.99 or 1.99 for 100. I like $1.99 because its little enough that I think people will do it. Maybe
$1.99 - 100 coins = 2c / coin = 15c / net
$3.99 - 300 coins = 1.3c / coin = 10c / net (or less with bigger net packages)
$5.99 - 600 coins = 1c / coin
$8.99 - 1000 coins = .9c/coin
If we also have bulk buying options of nets for coins, then someone could probably buy about 200 nets for 1000 coins / $8.99. I like the idea that if you're willing to spend $8.99, you can play *almost* indefinitely Matt has gone WELL over 200 nets with his GOD account though, so the real dedicated users may still have to pay more.
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Kent agreed that $1.99 is a good starting point. He indirectly brought up the issue of consumables vs. non-consumables. Since our Silver and Mirror items do not diminish, we could sell them as non-consumables in the app store. But I kinda like keeping it consistent with just selling coins. We'll see.
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