Today I released a new version of Monster Cache for Android. It's version 1.1. The main difference is that it has the high-res "2x" graphics that we made for the iPhone retina display. There is some CSS and JavaScript code that you can use to detect the high-res display, and we learned along the way that my phone, the Samsung Galaxy S3, uses the same high-res graphics as the retina displays. It really looks better. And now the current iPhone and Android releases have virtually the same features.
One small thing I changed yesterday that is now in the Android version but not iPhone is the login page. We were finding that when people first install the app and launch it, then the first thing on the page is the login form, and then they just type in their email address and password in the login form, thinking that its a registration form. Without totally rearranging the pages to show the registration form on launch, I just moved the "New to Monster Cache?" and the "Register Here" button below it to the top of the page. Then just below that is "Already have an account?" and then the login form. So hopefully that will be less confusing for first time players.
I thought about submitting a new iPhone version just for that fix. But since iPhone has to be approved, I'm afraid of a couple things. One is that I wouldn't want to have the approval go through just before the comic show (in two weeks), find out there is a problem with the version, and then not be able to fix it before the show. Or even worse would be if the second time they reviewed it, the reviewer noticed something they didn't like and pulled the app just before the show. So I'll wait to do that release until a couple weeks from now.
Also added a feature to the server side this weekend to allow referral codes for different marketing campaigns. Hoping that will help me determine which marketing things help most. Only got one new user this week, so we're definitely ready for some more marketing.
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